The Blood Crawler

Entity Number: 3

Entity Type: Partial Reality

Entity Threat: Crimson

Entity Class: Reluctant

Entity Status: Contained

Entity Department: The Department of Spirituality + The Department of Malformation

Biography:

Entity 3 is a barely visible “mortal shaped” entity that takes the form of a crimson shadow-like mist. Entity 3 is dangerous due to it’s ability to instant kill anything it touches or comes into directly “physical contact” with, although it doesn’t seem to do this on purpose as it actively moves itself away from any living thing that tries to get close to it, and if Entity 3 does accidently kill something it seems to be regretful and almost grief stricken as if it had no choice in the action. The appearance of Entity 3 is one of the most illusive aspects of it as it is extremely hard to see unless you know what you’re looking for, despite only being crimson coloured it has the ability to blend in to almost any background seemingly staying out of an individuals vision despite being right in front of them, even the most powerful cameras and video recording equipment available to us have a hard time capturing Entity 3 in full with results usually being a vague shape with some recognisable features or a simply smudge on the lens. Interestingly, Entity 3 like most incorporeal spirits has the ability to phase through solid objects and structures, but this ability goes into the realm of paranormality as it can also seemingly jump between places using mirrors, glass and other kinds of reflexions, now this ability has never been truly shown while in containment but one of the T.A.N.K agents responsible for capturing Entity 3 described it as “watching a dead body’s flesh rip away from coffin”. While Entity 3 possesses many abilities and traits of a spirit, it is believed by The Department of Spirituality that Entity 3 is some sort of higher or incredible old spirit as no banishing rituals, no charms and no ointments have work to harm it, but it seems that spirit traps are able to temporarily hold Entity 3 without them but why exactly these work is a bit of a mystery. Finally Entity 3 isn’t able to communicate in any way unless there is some type of radio present as it seems it can manipulate radio frequencies in order to communicate what it is trying to say by rapidly changing the frequency, in addition it appears that Entity 3 also has the ability to manipulate digital media in order to display certain images, although it has never used this to communicate with us directly.

Information:

Entity 3 was brought to our attention when a D type cognitive realisation event occurred in a small town called “Bambridge”. At around 12:15pm, a Department of Analytics employee picked up a live new broadcast coming from Bambridge that had been running for nearly 127 hours, investigate of said broadcast revealed a still shot of the town hall with nothing paranormal in sight, however after gaining access to a local security system one of the camera angles revealed all 5,997 residents of the small town staring directly at a digital billboard with various dumbfounded faces. When we managed to gain access to an alternative camera view we could see what these in traced inhabitants were seeing on the digital billboard; the image of a incredibly large pale blue and dimly glowing entity with it’s arms spread out holding back what can only be described as an “ocean of blood”, waves upon waves of blood, flesh and bone washed over the entity and it even seem to shift in pain then quickly regain what little strength it still possessed, in addition the words “It’s all my fault, my greed, my jealousy, my selfishness is the reason you’re all going to die” are present at the bottom of the screen.

Within a couple of hours, a small team of T.A.N.K agents were deployed to Bambridge to explore the area for any paranormality causing all of this. They landed just beyond the edge of the town and found it completely abandoned, cars left running, numerous unattended dogs wondering around and an aura of sorrow seemingly covering this place, just as the agents are about move towards the town centre one of them comments that he saw something within the reflection of a car’s windscreen, in then remarks, “I think we’re being watched”.

As they make they way through Bambridge and making it towards the town hall they spot the news’ camera with numerous microphones, headsets and some personal belongings littering the floor, just as they pass the camera the speakers located on the town hall suddenly crackled with the frequencies darting between each other, it said “I was betrayed by The Betrayal, he said I could be just like them, but instead I helped the enemy gain entrance to the sanctuary, my siblings are to fates worse then death, and my makers, save 3 all dead, but why venture here?” immediately after the frequencies silenced that sounds of “exploding meat” was heard just a few yards from the agents, when they arrived they found the entirety of the 5,997 residents dead with their heads appearing to have exploded.

Not finding any reason or source for these occurrences, the agents back searching the bodies of the residents to see if there was some type clue as to what exactly had gone on here. As one of the agents was looking at Id cards he muttered that “something was in the reflection” before his entire body began to melt and with, as the agent lay dying the glass window of a nearby diner began violently cracking and shaking as Entity 3 seemingly “pulled itself out like fleshing pulling it’s way out of a coffin”. After it had it pulled itself out of the glass a number of speakers and radios began crackling and the following was said: “I didn’t mean to kill them or your friend, I was… I am scared, please help me”. After that Entity 3 seemed to shift in a way that to the agents looking like surrender, so after throwing down a spirit trap after confirming the spiritual nature of Entity 3, Entity 3 was contained and the agents transport it to a nearby site.

Containment:

Entity 3’s containment is simple but untested. The simply comes from Entity 3’s cell itself acting as one giant spirit trap, in the event that Entity 3 attempts to leave the cell with the approval of the head of the site, the cell will go into lockdown with the appearances of numerous magical symbols like ones that are carved into spirit traps trapping Entity 3 within, in addition a Singular Reality Hook is placed in the middle of the ceiling which serves to keep Entity 3 grounded in a singular reality state effectively reducing most of it’s paranormal abilities void. The untested part comes from the fact that Entity 3 has never one tried to escape from the site, even when a rogue staff cause a mass breakout, Entity 3 remained in it’s cell seemingly unbothered and uninterested in escape.

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